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Tuesday, March 6, 2012

For the sake of not having to write the same intro a million different ways throughout the rest of time, just know that this column avoids the overly long and sometimes dull process of full film reviews and instead opts to break things down based on what I thought going in, what happened while I was there and what I learned at the end of it all.  Hope that's OK.

Read on!




The Breakdown - John Carter

The Impression:

Director Andrew Stanton (Finding Nemo, Wall-E) makes his live action debut by way of an adaptation that many have tried (and failed) to pull off for decades.



The Reality:

John Carter is good.  I don't know if the world is going to give it the chance it deserves, but if people decide to head to the theater, they won't be disappointed.  Stanton has crafted an interesting world, assembled a very solid cast, and managed to do sci-fi on an impressive, Avatar-like level.  Those things, as you probably know, aren't easy to get right, and you at least have to appreciate that they work well.  If there's anything lackluster to expect from John Carter, it's the overall story.  There are a couple of weak/bland moments, and you have to be fully committed to the far-out plot before you even take a seat in the theater.  Neither, though, should keep you from checking it out.

The Lesson:

Sci-fi on a grand scale just isn't something the world sees enough of.



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