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Movie Breakdown: Coco

November 20, 2017

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Pre-Screening Stance:

I hadn’t even heard of Coco until I saw a commercial for it during a football game two or three weeks ago.  That’s super odd to me, especially since it’s a Pixar film.  Is this thing getting buried?  Or is it one of those films that zigged when I zagged and therefore I just know nothing about it?  I hope it’s the latter.

Post-Screening Ramble:

Coco starts slow.  So slow in fact that for the first chunk of it I kept having to repeat “I believe in Pixar” to myself so that I wouldn’t just go ahead and write the film off as pandering trash.  It’s that bad.  The narration is grating, the characters aren’t particularly likeable, and I could not at all figure out where co-directors Lee Unkrich and Adrian Molina were trying to take the film.

Well, as it turns out, their destination was the Land of the Dead, and once Coco’s lead character, Miguel (Anthony Gonzalez), finds himself there, the film becomes a delightfully different adventure that’s complete with bright colors, inspired designs and lots of Mexican culture (the songs are particularly great).  This shift honestly bowled me over, and by the end of the movie I was right on the verge of crying my whole soul out.  I don’t often get caught up in championing a film because it prominently features a woman, a minority or whatever, as I think it just somehow lessens the act while also occasionally making bad movies seem like good ones, but Coco legit feels like a culturally significant effort.  Maybe it’s the threat of Trump’s racist wall, or perhaps it’s because I’m half-Mexican, but I walked out wanting to convince everyone to see it.  Hopefully you will.

One Last Thought:

I think I’m going to learn Un Poco Loco and then make it my default karaoke song.  It’s so damn good.  You’ll see once you watch the movie and then can’t get the song out of your head.

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